Technology Education
Program Description
The Technology Education program assists students in developing an understanding of industry and technology and in discovering and developing individual potential. This program provides students with competencies for occupational readiness that are useful for the future craftsperson, technician, engineer, designer or consumer. It provides a foundation for career preparation at either the secondary or post-secondary level. A lab fee is required for most courses.
The Technology Student Association (TSA) is a co-curricular student-led organization that reinforces the technology curriculum and provides opportunity for competition, travel, leadership and career development.
Work-based Learning
Cooperative Education (Co-op) and Internships are high-quality work-based learning experiences for juniors and seniors that place the student in a workplace environment. This placement allows the student to develop and practice knowledge and skills for a specific career field related to the student’s career interests, abilities, and goals. Co-op is a paid work-based learning experience while internships may be paid or unpaid. Co-op and internships are connected to classroom learning and are guided by a formal, written training plan that defines specific academic, technical, and workplace skills to be mastered. Applications may be obtained from a school counselor or a CTE teacher.
On-the-job hours required to earn credit through cooperative education or internship are as follows:
140 hours = .5 credit
280 hours = 1 credit
Job shadowing is a short-term experience available as a part of Career and Technical Education courses through an application process. Juniors and seniors who are currently enrolled in CTE courses or who have completed a coherent sequence of CTE courses are eligible. The application process includes student narrative and teacher recommendation. Students participating in this work-based learning experience are required to complete a reflective exercise.
Credentialing
The High School Industry Credentialing initiative encourages students to work toward a selected industry credential or state license while pursuing a high school diploma. The Virginia Department of Education evaluates on an on-going basis industry credentials against prescribed criteria for graduation requirements for the Standard Diploma (8VAC20-131-50.B) and student-selected verified credit (8VAC20-131-110.C). Credentialing exams are available to any student taking a Career and Technical Education course.
Courses
Advanced Graphic Design (Graphic Communications): 11155-36
Credits 1.0This course provides experiences related to a wide range of tools and materials used to reproduce information and images. Students develop competencies in message design, composition and assembly, and message transfer and product conversion. Various digital and print output techniques and devices are used to develop concepts into finished products.
Animation (Digital Visualization): 11153
Credits 1.0This course helps students gain experiences related to computer animation using graphics and design concepts. Students solve problems involving 3-D object manipulation and storyboarding. This course involves texturing/mapping, lighting concepts, and environmental geometry. Students create a variety of animations that reflect real-world applications and are introduced to interactive and 3-D animation software. Production of a portfolio showcasing examples of original student work is included.
Architectural Drawing and Design: 21103-36
Credits 1.0Electronics Systems I: 17106-36
Credits 1.0Electronics Systems II: 17106-II
Credits 1.0Engineering Explorations I: 21005-I
Credits 1.0Introduction to Graphic Design (Communication Systems): 11002-36
Credits 1.0This graphic technology course introduces students to the world of visual communications where they receive an overview of materials, tools and techniques used in different career opportunities. Students will explore the history of communication systems, computer and visual literacy, video production, typography, color theory and workplace readiness skills. This course will also introduce basic animation along with digital photography, and students will use industry standard design software.
Introduction to Technology: 8481
Students study the resources of all technology, including tools, energy, materials, people, time, information, and capital. This also includes the problem-solving process and various hands-on activities. They explore up to three systems of technology, including medical, agricultural and related biotechnologies, energy and power, information and communication, transportation, manufacturing, and construction. Students relate the impact of technology on society, environment, and culture to future consequences and decisions.
Introduction to Technology: 8482
Students study the resources of all technology, including tools, energy, materials, people, time, information, and capital. This also includes the problem-solving process and various hands-on activities. They explore up to three systems of technology, including medical, agricultural and related biotechnologies, energy and power, information and communication, transportation, manufacturing, and construction. Students relate the impact of technology on society, environment, and culture to future consequences and decisions. THis course is a semester option for Intro to Technology.
Inventions and Innovations: 8464
Students make models of significant inventions that have advanced society. After studying these developments, they explore contemporary technological problems facing them, their community, or the world and apply a systematic procedures to invent new products or innovations as solutions.Areas of study include technical drawing, manufacturing, research, invention, and modular technology.
Manufacturing Systems I: 13002-36
Credits 1.0Manufacturing Systems II: 13002-II
Credits 1.0Materials and Processes Technology: 13052-36
Credits 1.0Photography (Imaging Technology): 11054-36
Credits 1.0Students in this level-two course apply the principles of design in the creation of images. Students explore the development of imaging as a communication medium and its evolution into the digital realm. Image-editing software allows students to enhance images and develop a portfolio. Investigation focuses on career exploration and the application of photographic and imaging technology across various industries.
Technical Drawing and Design: 21101-36
Credits 1.0Technological Systems: 8463
Students combine resources and techniques to create systems, attaining comprehension of how technological systems work. Students will explore, design, analyze, and evaluate technological systems. By simulating systems and assessing their impacts, students gain insight into how to approach the problems and opportunities of a technological world. Students will also explore technology-oriented careers.